Adobe Animate

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Adobe Animate is the sector guideline for digital writing, designed to deliver a consistent and interactive climate for creating rich Flash what compatible with digital and mobile platforms. It's geared toward developing play, films and what for mobile gadgets, aimed at a wide line of consumers, from musicians to redesign or Flash/ActionScript kludge.

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Adobe Animate Review

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get allies and John welcome to draw with Jazza I'm Jazza and this video is an overview / review / introduction to Adobe Animate cc recently Adobe released its new version of flash it's the next evolution of Adobe Flash now I'm going to go into detail as to what this means and why and all of that but first I'm going to begin by letting you know I'm going to break this video up into very clear parts so if you're interested specifically in knowing what's new in animate and why they've made this change then you can watch the first part which will be an overview and introduction to animate CC and of course if you're specifically interested in my thoughts and experiences using animate and how I feel about this evolution personally you can check out part 2 and the timecode is shown in the video and in the description so you can skip ahead but to begin with I'm going to as I mentioned jump into the overview of animate CC and before I get to the new features and before I demonstrate them specifically I do want to talk about the change and this is something that a lot of people in my community or my channel have been asking about because one of the reasons my youtube channel grew to prominence when I sort of began is because I was one of the few places to provide fairly extensive adobe flash animation tutorials and that remains one of the goals and focuses of my channel and I still am very focused on animation and the the community driven around the Adobe Flash program so this evolution from flash to animate directly affects me personally and directly affects quite a lot of my audience when the Venn Macromedia Flash Player and later the Adobe Flash Player came to prominence earlier on in the evolution of the Internet it was undisputed and the most popular form of multimedia consumption on the internet for video for games and for animation now this is a really big deal this means that animation itself let alone game design on the internet and you know video on the internet used flash as a state platform everywhere YouTube began by running on the Flash Player all of the game websites you've ever used all of the Facebook games you still might play most of these and a lot of these ran on the Adobe Flash Player now I have personally been a flash user since I was 13 years old that is quite literally half of my life that I've used Adobe Flash that being said those like me who have used flash for a long period of time and have been invested in the flash animation community for that period of time will have noticed these the movements that happen around it it was noticeable early on that it was undisputed and this revelation to the Internet but over time particularly when the mobile market started to rise and boom it started be more and more noticeable that there was less prominence and less features that were relevant to animators slowly it also felt like there was less attention to the platform itself from the producers of the software now to make my point I'm showing you here quite clearly using Google Trends searching the term Flash Player as you can see it rows and rows and rows all through 2009 up to 2011 maintained its prominent position but after a peak term somewhere around 2011 things started to deteriorate now what was happening in that period of time what's interesting is if you also look up smartphone as a search term which continues to rise to prominence and popularity it really started to grow around 2011 does that mean perhaps that as smartphones became mainstream and widely consumed by the general population the Flash Player which was not supported on many smartphone particularly iPhone platforms the popularity of the player itself and the relevance of the player itself as these devices no longer relied on the flash player or even supported it that there's obviously a direct connection here and just as another point of interest the term flash is dead which is a phrase that I know I've heard quite a bit over a period of time recently something that only really popped out and around after 2011 and relative to that here's something else that's a little bit interesting now I can't on the Adobe website and go back prior to 2013 but you can see even around this period of time the features that were coming out in the recent releases of flash in 2013 covered things like 64-bit architecture which of course is a big deal and very good but a lot of things like are improved HTML publishing testing and debugging via USB powerful code editor sync settings and so on and so forth what relevance did this have to me as an animator absolutely nothing and my personal feeling at the time with every new update of Flash basically from cs3 onwards everything felt irrelevant to me html5 canvas support why would I care about that I'm not producing web content or games I'm an animator SVG export WebGL for animation object level undo html5 extension support the lists go on and most of the time while there were a few little features that were more art focused than code focus they really weren't that refined or relevant to what I used them for they were actually still more focused around interactive content production again in 2014 Swift import expand WebGL support custom platform support and so on and so forth now these aren't bad things but the problem seemed to be that the platform was aggressively trying to fight against being irrelevant as a game platform and as a video platform but it was a bit of a losing battle now here's the interesting part because around 2015 the attitude seems to be changing somewhat for example the bone tool was brought back so they came out with a bone tool ages ago they got rid of it because people didn't seem to like it very much or maybe wasn't very refined and then people like why did you take away because some people who are animators were like I was using that and so due to popular demand they returned with the bone tool spreadsheet export to allow animators to work in flash and produce game assets even though the games themselves may not have been created in flash I know that I've used the spritesheet export quite a bit for people who may have hired me for client work and been creating a game in unity audio splitting is one of the things that made a huge difference when I discovered that that was an update because up until 2015 you couldn't split audio in the middle of an audio clip and that was a huge thing that animators had to work around and all of a sudden things like that video import on the timeline scaling brushes at any size all of a sudden attention seemed to be being paid to the animators but what had also happened is that the community that they were starting to realize needed to be catered to may not have been paying attention very much anymore because all the way from 2013 and earlier we'd felt largely ignored and I know a lot of animators who started working in flash and kept working a flash through these updates stayed in cs3 or cs6 they were the two most popular ones I know I use cs3 eventually I moved to cs6 because it did have some more tools that I use for animation and it was more broadly compatible but I didn't really know many animators who beyond that upgraded to CC so to be honest it felt like to an extent Adobe was rediscovering the application of flash and really finding its feet again this brings us now to the next update which is animate CC now this is very interesting and to me it's actually very exciting and I'll get into my own personal thoughts and experiences using the program later on in the review part of this video but just have a look at this list we have we have Creative Cloud Library assets that's really cool it's also just beginning to be catered to but we'll go into more detail on that in a little bit when I go through the the program itself Adobe stock Adobe Typekit they're sort of cool for design stuff but now we're getting interesting with things like vector art brush support 4k video export improved brush and pencil tools custom resolution easy audio sync for animations 360 degree rotating canvas color changes made easy with tagged swatches a new changed colored onion skin tool and list does go on now that's very interesting because only about one or two of the things on this list aren't specifically animation focused and the ones that aren't animation focused are more about making the platform compatible with various other users so for example html5 canvas support and then the stock and type get set these are really about making the animate CC which was formerly flash a rich animation tool a rich design and animation tool to be used and exported as either video or to be really friendly compatible with other means of web content production now the reason I'm going through all this stuff is because a lot of the people who are curious about animate cc and you know I will go into those new features may also not be aware that even though there are a lot of non animation heavy updates recently some of the CC updates do you have things that cater to animation that they may have missed out on and may not be aware of as people mention the new features in animate CC so for example it's important to highlight the brush scaling being an option and also audio splitting these are two very major features for animators specifically that used flash and now are interested in moving to animate and for the rest of the overview part of this video starting now I'm going to go through the new features in animate CC moving forward but I hope that going over all this stuff at the very beginning has helped you understand why this change was made and that while it is technically just an update of the program it could be for all intents and purposes can be considered flash CC the next update but in the rebranding and the the reformulation of their approach the renaming of a to animate CC is something that I think should be embraced and is really exciting for me because it embodies and encapsulates the refocus and the new push and drive towards creating features that suit me and you in this new version which is now animate City so blah blah blah have talk your ears off let's open a project and have a look at some of these new features when you open a project same sort of thing happens as usually happened you get a stage size that's a default by 550 by 400 that's something I'm not entirely sure should remain that way I think in future updates they should probably make it at least 1280 by 720 so I'm just going to change my project size but at least the frame rate is no longer a default of 15 it's at least a default of 24 frames per second so that's a good thing we're sort of modernize a bit so this is how I lay out my version of Flash I personally use all these panels that are sort of revealed so I always have the property panel on the top left I have my library down here on the bottom left on the right I have my color on the right underneath that I have my swatches this is actually almost identical to the very earlier versions of flash so obviously I'm someone who has old habits that die hard I also use keyframe Caddy pro which is an extension so it should be mentioned right off the bat that extensions that worked in flash CC and so on will work in anime CC it's the same basic structure I recently met a very professional animator who used extensions that worked on older versions of flash that work in anime CC so that's a relief to know and then also for those of you who develop flash games or create content like that it is also worth knowing that the same Fla s and SW FS are compatible it still works under the dot Fla extension and the dot SWF exportation tools so it works on the same Foundation and I personally was a little bit scared when I heard about this change because I'm working on a flash game that I've been working on for like 6 years and when I heard that flash is no more it's now animate CC part of me died inside it was like holy crap I'm never gonna finish that game because it's gone but no that's not true you can still make flash games it's obviously going to be produced with animate CC or you can just make them with the older versions of flash but the same platform is there you're creating the same content under the same extensions it's just in a new shell basically so to demonstrate some of the new features in animate CC I've opened up a bit of a new file and this is an animation that I produced at the Adobe headquarters so for the release of anime CC I was pretty lucky in that they brought me along over from Australia they flew me to San Francisco and over three days I created this animation that was really cool because not only do I get to create this animation live with them and all that stuff I also got to meet all these people who are making the program and running the evangelism program and knowing basically where their thoughts are and what their you know attitudes are so I'll get to that later again in my review section of it because that all affects how I feel about the program but I just thought I'd mentioned where this comes from and I used animate in that time using some of its new features to demonstrate what these new features are so I want to go through that with you now and I'm going to go first through the most important and exciting and cool things for animators and for me now one of the more simple straightforward changes which is a pretty cool game changer is something as simple as the onion skin being changed so just to demonstrate this and what this looks like as you can see frames previous to the frame that I'm on are in blue and frames later are in green and you can extend this you know so it shows more or less you can as usual lock frames so it only shows certain frames using that method of you know the onion skin now I'm going to open up cs6 here just to show a bit of the difference so let's say in cs6 I have a character with a head here and on frame 5 on they had to be here and then I use my onion skin to create the middle frames it's quite noticeable on this middle frame that I don't know where I've come from and where I'm going and this is particularly confusing when you're creating very detailed animation this is just a circle but imagine I have five or ten or god forbid 30 frames where I'm doing extensive animation with details like eyes and colors and shapes all of a sudden this is gonna look like a jumbled mess and you'll have no idea where you are so something as simple as creating a change in the colors of the onion skin is actually a monumental help to frame-by-frame animators because it's very clear where you're coming from and where you're going and creating in-betweens has immediately felt much more intuitive and easy that alone oh that alone is really cool you'll also notice just now that little autosave for recovery popped up that's a good thing now it would be nice if we were able to customize or alter how often that happened but I will say that so far from my personal experience every time it's popped up an autosave I have had a sigh of relief because sometimes I've done an hour's work and forgot them to hit ctrl s or save and lost it because the power went out or the program crashed so the auto safer recovery meaning that every five to ten minutes it does a quick auto save for you has been a pretty nice thing I feel so we've gone through the onion skin changes which is really cool the next thing that I wanted to mention is this little feature here called tagged swatches how a tags watch works some other animation programs have it and some don't is the idea that essentially if you paste one color somewhere throughout an extensive course of animation like let's say for example his coat to change the color in hindsight would be a pain in the arse and let's say for example I produce an animation for a client and this was the animation and they decided that they wanted to change their logo color halfway through the production of this animation I wanted me to create him to be green previously I would have to go through all of these frames and manually repaint the new colors and that is a nightmare and this is just over 75 frames imagine if you have like a movie that you did that's 10 minutes of animation you would be tearing your hair now fortunately with tag swatches you can create a swatch that is dynamic in that you can change on the fly and it's as simple as double-clicking on your tags what you can see that I've named mine so this is cloth shadow and then if I double click here this is cloth highlight and then I have two more here so we have cloth to shadow cloth to highlight and so you can sort of main them as you wish but let's say the client wanted me to change the color scheme to a green it is as simple as changing the tagged swatch in here hitting okay and all of a sudden it's applied and not only has it applied here but it is applied to every single frame in which I've used that color and I can go through and create the same sort of alterations for the sleeves that I've painted them in and even something like let's say his beard let's give him a nice ginger beard oh there now is it just me or does he feel a little bit Irish that's alright at all but the cool thing is this is the entire animation completely changed in the space of literally five seconds and it was really painless now I will mention if you're going to use this feature you have to paint using the tag swatches you can't actually let's say paint in that green color and then turn it into a tag swatch later and expect all of the colors to change you will have to create the tag swatches early before you apply them and then apply them using those tags watch palettes that you create and then when you change the items in that palette it will change everywhere this is a very very welcome change as you can clearly tell it makes creating animation much more customizable and seamless and easy so let's bring it back to our purple color and just hit undo a couple of times until we have our original color scheme and I'll save so that is a demonstration of the tag swatches now there is something that there isn't really any documentation that I could find when I found a little particular scenario that I wanted to know how to do and I'm going to explain this in a moment you can export a swatches palette to another file or program and if you're like me I personally create larger animations in several files I don't use this scene system it's always been a bit useless to me I will create five to ten seconds in one file five to ten seconds in another file and that makes it easy to edit it makes it lag free and it means also that when I render and bring it back into premiere i'm only producing this much the final result and not the whole thing so if i wanted to create the next scene in an animation and bring in these tag swatches of this wizard i didn't quite know how to bring them across and that was sending me slightly insane at one point because i was really worried that I couldn't do that and one of the biggest selling points on the tags watches for me was that I could create a character color scheme and apply that in every scene I worked in and let's say in another scene there's a nighttime scene I will want to change those swatches so I wanted to be able to move these tag swatches so for the sake of clarity if you're going to use tak swatches here's how to do it there is a way to do it that's actually a lot simpler than I originally expected let's say for example in this untitled document i just recently opened if I wanted to drag these colors across the way I would normally try that is to click here and go save colors and save them somewhere let's say wizard colors hit enter and go into my other document click here and go replace colors wizard color my tagged swatches aren't anywhere and if I go between the two what it's actually done is only imported for the normal swatches and that doesn't do what I want him to do which I thought meant that I would have to in theory recreate the entire set of tags watches every time named them what I wanted to and do that every time I wanted to use them that is not the case fortunately here's how you do it and it's really easy anytime you select anything where the tag swatches in it and copy and paste it into another file it will take those tags watches with it so if I copy this hat and move over here and hit paste it will create these tags swatches for that hat there so if for example I take this entire wizard I can copy him and paste him and delete him but I've still got all of my tags watches so if I want to create a new scene with the wizard on a different angle and I've got my tax watches here it's as simple as copying the character over and then I can recreate it how I want and make the changes using the swatches so that is a really really cool thing because it makes it so much simpler to create various scenes using your character default swatches now that has got to be personally my favorite feature of the new version of flash which is now animate see see another one of the big ones is basically they took the vector brush tool from Illustrator and whacked it into flash so if you're familiar with a vector brush tool from Illustrator which I personally am NOT then you'll get some great use out of that but the cool thing about that is while I didn't quite understand how I might use it originally I have come to understand that there are ways it can be used that are very time-saving and really cool and one of the ways that I've shown it in this animation is his belt now as you can see his belt has a bit of a texture it looks hand-drawn however on all of these frames even though the angle of it changes and it looks like it's been redrawn but fairly accurately it's actually a single pen stroke using a vector brush tool and this pattern actually was draw on a piece of paper that I drew at the studio in a with the Adobe people Michael took a photo of it using the Adobe capture app it turned it into a vectorized piece of art and applied it to a brush tool applying sort of where the head and tail of the brush would be added it to his CC libraries and then instantaneously it was in flash and accessible as a brush without closing or opening the program or anything like that that means that you can create an illustration you can create a pattern or a shape on a piece of paper in front of you with a pen or a pencil take a photo with it with your phone and have it turned into a vector piece of art that you can apply and manipulate and play around with in animate cc now in this specific context I applied it by using a mask so you can see that this is my mask layer and the pattern itself is actually symmetrical and I just drew it as symmetrically so it lined up with the middle of his body but this means several cool things it means that I can use this vector brush tool to draw this pattern or shape that I have on any angle and in theory of course I can do ridiculous stuff like that and it will actually loop and apply it in various ways now of course one stroke will do it sort of in one stroke but if it overlaps itself it will break it up into the three parts where the line intersects so you sort of get to know how the Tool Works and while unfamiliar at first and somewhat seemingly irrelevant to your workflow you will find ways that it's applicable and a time-saver and I saw people over the course of my time at Adobe use this to create really cool fire effects to create a fake particle effect thing which is really clever and really cool and to do frame by frame or manually in the parts would actually be really time-consuming now with the vector brush tool selected basically this is the the custom brush that I made here but I can select other default brushes that are part of the animate cc brush set and you can change of course the size and the the way that it's applied you can further customize the brushes even the default brushes by clicking that little pencil tool and you can alter where the the head hey love this brush is you can also change the width or the way the stroke is produced and the default size of said brush so for example if I wanted it to have it taper off slowly off one end and sharply at the other you can do that and there are sort of default ways of applying beans different things or you can just have the straightforward application but if you want to access the full range of brushes the properties panel may not be your best friend really want to go to Windows and you want to go to brush library this will open this friendly little panel here and this is where you will see the full range of default brushes so you got to double click to apply it and you have things like an arrow and as you can see you can you know make it do little shapes and twelves and this is really cool because I've drawn arrows like this using the traditional brush tool manually whereas now I know I could just do that and get the same effect which is really cool and of course let's say if that's the wrong size I can play with it until it's the size that I'm happy with and that's a really cool time-saver you can of course place these vector brush lines using the line tool or the pencil tool so if you want a perfectly straight line on a very specific angle you can do that using the line tool make the same manipulations to the scale and the size and all that stuff that you would using the vector brush itself anyway and of course there are various different applications and you don't have to redraw a new line you can select the line you've created and apply a new one by double-clicking on the various ones you can find so creating things like a banners it's going to have in here by default and you can see how like for example here this cloud you can create effects for grass or um you know bushes or textures throughout your animation or image which you know it's really going to speed up your workflow and it is going to be a lot of fun to play with and I actually haven't fully explored this but there's a lot of potential in this so that is the vector brush tool hope you enjoyed checking that out there's a lot of potential there but as a new feature in and of itself it alone provides a huge arsenal of Awesomeness available now to you as an animator which is really cool so they are some of the main new features that are basically in art form for animators but another new major feature well thank you autosave is the CC libraries so I have my CC libraries located down here and get next to keyframe caddy or you can anchor it of course next to your library's panel which is another place I might actually want to put it so you can swap between your libraries in CC luggage that's how I might go about it um but to access CC libraries if you don't have the panel open years ago window and hit CC libraries and it will open CC libraries is the way that Adobe is sort of intertwining all of their programs to be as cohesive and helpful to each other and communicative as possible so for example you might create assets and illustrator add them to your CC libraries and then open Photoshop and immediately just bring everything into it in vector format but in a different program fairly seamlessly now support for this for animate CC is very new so there's not much you can use it for to be completely honest at the moment the only way I've seen it be actually used in a useful way are assets that are bought in from the capture app on the phone to create vector objects that you can then bring in to animate CC and create things like brushes so that is really cool of course you can do it for images but again it's more of an outside-in sort of application so you're creating assets in other programs and applications so you can bring them into animate CC now that is really cool and useful but in terms of the inside out or inside in application are in animate CC there's obviously a lot of room for growth I believe that there at the moment it only says you can add colors to the CC libraries which is there but it's a big deal that this has been applied and opened up as a feature because it means that aside from having access to the really cool one very useful outside in applications you know bringing Photoshop images or brushes from your capture app or vector files or whatever into animate CC it means that there's also the foundation support they're ready for expansion so that potentially in the future you might be able to add your symbols or segments of animation or audio files or splits or scenes or whatever into your CC libraries and drag them between your various animate programs so it's in its primitive form at the moment but even in a primitive form there's some really cool uses you can make with it there as well and of course it being a our application if you open up your CC libraries or log into someone else's version of animate you will be able to access your Creative Cloud libraries as well now of course one of the new features of animate CC is the canvas rotation and this is really exciting because it means I can hit control haitch and drag around a pivot point that I place and I can tap and place it at any place in my canvas and rotate the entire thing and to return it to normal you can either try and balance it out but it can be a little tricky because it doesn't necessarily snap or click this little handy centerstage button there which brings everything back into its normal place so again pressing H brings up the hand and then pressing H again brings up the rotate tool so pressing H to just move around an H again to rotate that's a way to navigate it and of course another way to navigate it is if you have a tablet with touch enabled it is of course much easier to just use your fingers and zoom or rotate which is really cool new feature so ladies and gentleman that really is it that is my overview of the new stuff in animate cc once again there's of course a few new things from the the flash CC versions prior so if you haven't seen the the fact that brushes can scale for example if I precise the brush tool it's as simple as selecting zoom size with stage and if i zoom in here it means that my brush won't change size even though I've zoomed in and that's actually a new thing to flash because previously the the size you had was always the size we had even if you zoomed in 100,000 percent whereas now you can have it zoom with stage I still personally prefer the the old way I'm just used to it and I enjoy having it scale with me as i zoom in or out so sort of how I use it but who knows one day I might adapt the point is you can toggle between them and it's really straightforward and of course you can split audio which if you don't know it's as simple as right-clicking and selecting a split audio which you can see right there it's grayed out obviously because I don't have audio in my timeline but these are new features to animate CC and now we are at the review portion of my video how I feel about the program and the new features now on the surface level this is basically a rebranding of Adobe Flash it's the same program with a few new things that's very cool so why does it require a new name or why would I need to review it even though I've been using it for 13 years of my life because the direction it's going in is saying a lot it's actually a very big deal and really exciting for people like me because in the 13 years that I've used flash I've gone on the up and the down I've seen it be everywhere and then I've seen it being sort of hated just by default because it's the term flash the name flash has become a dirty word because it wasn't supported on various platforms and because they weren't necessarily catering to a large base of their users animators like myself what's interesting though is that they have noticed in the recent few years of this reformulations of the identity of flash into anime CC that the program has a huge thriving animation community that never went anywhere and I feel like that we've been waiting here for a change like this and I feel like it's really happening and this is really exciting for me now over the last few years of my animation journey I've heard a lot of people just say why not move to Toon Boom or why not move to my anime studio and that is a path that some people have chosen and taken if it works for you it works and if it doesn't it doesn't then for me it didn't honestly I tried toon boom and I'm not saying I'll never try it again but honestly my experience was horrible in fact here's a little spliced example of what it felt like to first use - boom I didn't mean to do this go back how do I make it go back to its default position I don't know I pressed a shortcut to something and these blue and yellow lines appeared I don't like this color picking mode though how did you get that oh god damn it I really want to move the thing with a thing there is no king shortcut oh no it's not doing that it's not doing that learning is painful the symbol wasn't animating when I went back to the main timeline now when I hit erase and erase all this the only thing that is removed is what I've recently drawn why do dis oh my god is so infuriating can't just undo I have to reselect the whole thing and start again and if I get it slightly wrong yeah okay so I can pull it out that's brilliant that undo and after we select the whole thing again so I have to manually drag out both sides I've been an inch away from quitting that was a real struggle so as you can see it was pretty uncomfortable when for the first three full days of using Toon Boom I was hammering my head against the wall to get anything to happen and even though I produce something that I was pleased with sort of in the end I was really displeased with the user experience and that is a huge problem I've always enjoyed using flash yes it's had its quirks yes every now and then it's as has been a slightly unreliable program but never to the extent that I didn't like the program I've always enjoyed using flash and I've never found at a very unreliable experience but I have always found it a very user intuitive and comfortable adaptable experience and I've used it for art as well as animation I've used it for clients both very big and very small so the direction that they're going in is very welcome in my opinion now when I say that these are my feelings on the program not only am i reviewing what we're looking at right now in the new release of the room animate CC but I'm also reviewing the direction because I've had the very fortunate position to be in to to meet the people producing it and to experience conversations with people at Adobe who are part of the development and part of that conversation as to where these things go and how they're looking at things to know that I'm feeling very good about what's happening to know that they are seeing the animation community and saying we've neglected them in fact we've thrown this whole program on the back burner for far too long and we now realise that they've been there waiting for something and let's do this let's make it happen I really do feel that way they with the rebranding of from flash to animate not only do they very cleverly in one swift move remove flashes dirty word but say very clearly that they are now catering to something that matters to this program and has always been a fundamental core part of the program which is animation flash started as an animation tool and now as animate it really is an animation tool and that's really exciting the fact that you can create very easily customizable animations in the same interface that you're used to that you're comfortable with an export 4k video and rotate the screen you know on the fly is really cool so that is it for my review I hope you've enjoyed this video and the experience of seeing some of the new features in animate cc and I do plan on creating more animate CC and animation based content on my channel this change and this update has really invigorated my interest in the program even though I use it all the time this is really is bringing it to the forefront of my user experience and I know a lot of you are going to be curious about various new ways to use the program so I definitely look forward to doing more in animate cc I look forward to hearing your comments and feedback and suggestions for tutorials otherwise thank you so much for watching I look forward to the future with you as my community and of course with animate cc and until next time ladies and gentlemen I will see you later thanks for watching if you enjoyed this video subscribe to my channel to see new content every week check out more of my stuff by clicking the annotations over there if you want to support my work and get a few goodies for yourself head over to my store for archives ebooks and get yourself something nice that's it for now and until next time see you later

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March 14, 2018, Emiliano think:

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