KeyTweak is a lightweight but powerful tool that enables you to easily reconfigure your keyboard.
Download KeyTweak Crack + Serial
The interface of the software is plain and simple. You can view a virtual representation of your keyboard with all the keys numbered 1 through 126. So, all you have to do is pick a specific key, choose the new remapping and apply changes.
Furthermore, you can remap the special buttons which are included in multimedia keyboards (e.g. "Play", "Eject", "Volume Up", "Mute"), as well as the ones found in web browsers (e.g. "Back", "Forward", "Stop", "Refresh", "Home") and power management keys (e.g. "Sleep", "Power Off").
In order for the changes to take effect, you must restart your computer. On the top side of the screen, you can view the remapped keys which are currently in effect, and on the bottom right corner you can check out pending changes.
In addition, you can enable full teach mode or half teach mode, view a raw map, save a remap file (in the KeyTweak format), disable a particular key and restore settings to default.
KeyTweak consumes a low amount of system CPU and memory, and contains a comprehensive user manual (we cannot access it from the "Help" menu, but you can find it in the installation directory).
The only time KeyTweak pops up errors is when we are playing in "Full Teach Mode" (the program automatically closes). Otherwise, this tool comes in handy for users of any level of experience.
KeyTweak ReviewRead more
yellow everybody this is again Mattias and in this tutorial I want to explain you how to use my new script key tweak which assists you during your work if you've got any property with many keyframes on it so the idea here is usually if you've got a property with many keyframes so for example the position of a layer that follows a track point or you did some rotoscoping so animating masks by hand in these cases you always have a lot of keyframes and once you want to modify them you have to modify each keyframe separately and this is now no more necessary with the script Keit week because of Keach week it is possible to just modify a few of all these keyframes so maybe out of 100 keyframes you modify by hand only two or three and the remaining keyframes are then automatically modified accordingly by key tweak and I show you how to use this in a in a few examples so we are we are going to look at rotoscoping errors how we can correct them then how we can expand mask non-uniformly and i will start with an example that shows you how to fix drifting tracks so to manipulate tracking data by hand so let's start with this track I already tracked a point here in this composition and maybe this is a little familiar for the one of you who already saw my tutorials about this script here about trekker2 masks so now we are concerning concerned with this script here key tweak it is installed in exactly the same way as trekker2 masks and the first thing that we want to do is to modify these keyframes of this layer here the movement of this layers is red solid that I've created based on some tracker and this tracker had the problem that it had some drift you see it is not 100% correct so the track starts here in the middle of the tea and then it drifts upwards until it ends here above the tea and normally if you wanted to modify this by hand what you had to do is to go to the position of this red layer here and modify each of these key frames by hand and what you can do with whisky tweak now as a following week duplicate our layer this gives us a name duplicate and in this duplicate we remove all keyframes that we do not want to modify by hand so that key tweak should modify automatically and in this case we just want to keep the first keyframe because this one is correct so it is here in the middle of the tea and we want to keep the last keyframe because this is the one that we are going to correct manually so less gives us also another color to distinguish it from the other one let's make this for example your green ok and now on this green layer it is duplicate where we have only two keyframes at the beginning and at the end we correct the second keyframe manually so moved here at position where it belongs and now we select the position both of the duplicate end of the original and you see that the duplicate here moves as a straight line of course because it's only got two keyframes while the original follows this track point but has a problem of this drifting here ok and now with the positions of both selected we hit the key tweak button which makes drawer transfers the keys of this original to the duplicate but consider some modifications and this looks as follows so now you can see that the duplicate obtained the movement of the original but it considered that you moved this last point here down and did this accordingly for all the points in between so as you can see now the green track is much better than then the red one but it is still not yet perfect okay so you can see here at the beginning it is nice around here it also seems nice but here it is still too high so we wanted maybe to manipulate more than one keyframe by hand maybe around this position we need another manual modification so we undo our key tweak and insert at this position where it was also not perfect another manual keyframe Oh I've selected both properties that's wrong so undo it so for the duplicate we want now at this position here also a manually corrected keyframe like this okay now we again hit select pose and again hit key tweak and you see that now again a new track is interpolated that do not only respect the beginning and the end of our modification but also this point here in between and you can insert as many manual modified points as you want and keep key tweak always takes care of the points in between em you've got here another options currently you we used fill duplicate which means that key tweak generates the keyframes on our duplicate it is also possible I undo this year now now we've got again our duplicate with just three keyframes and if we now select instead of fill duplicate here this overwrite original key free key tweak does not generate the keyframes that it computes here on the duplicate but keeps a duplicate unchanged and computes the new keyframes just on the original okay so down here so if I now hit key tweaked with over at original selected you will see that the red one will move down accordingly axis now the red one is below the green one so if I make the green one invisible only the red one visible you see that it's at the correct place and this is quite convenient because now you keep your duplicate as it was and can start making your correction more precise so let's say if you now notice oh the red one is at some other place let's say here it's also not perfect yet you can just select your duplicate put this one in the correct position it should be here okay select again the original and the duplicate now you can see overall we've introduced four keyframes in our duplicate hit key tweak again with override original selected such that the original is corrected like this so now you see it moves down accordingly and now we already have a quite decent crack I guess with just four manual keyframes - with just four manually corrected keyframes to stop this drifting here okay so in this example we have now applied key tweak to the position data of layers in this case of small layers that indicate the position of track points but you can use teak key tweak actually with any property that you have that you can a keyframe so you can use it with position data you can also use it with three-dimensional position data you can also use it directly for example on Tracking's or so on track points so if you for example don't like your two correct correct here the position data of such layers but to directly correct your tracking data you can do that also so let's look here at our layer where we did the motion tracking here we've got a motion tracker with one track point and what we can do now also is for example to directly correct the attach point of this tracker and we do it in the same way first we need to duplicate so we duplicate our track point so now we've got two track points and we call the second one here copy actually the name doesn't matter but I just do it that you see it that it becomes clearer so now what we are interested in what we want to correct is the attach point or in German and figure point of our track points so I felt earlier for that to get in the middle a little bit more tidy and through the point so we've got here here the unfit point or attach point of the original and here the attach point of our copy and now I delete in the copy again all keyframes that should be filled in by key tweak in exactly the same way let's say we want to modify here one position by hand I make the original tracker invisible such that I don't modify this one by accident now I modify these three points here accordingly so moving the attach point in the Middle where it belongs doing the same here at the beginning here at the beginning it's already correct and here at the end I again move my attache point like this and now I can again decide whether I want to generate keyframes to be on our copy or on the original track point let's say I keep selected here to use the duplicate to fill in the key frames here now a copy so I again select the attach point of the original end of our copy make sure that you always select a property directly the property of which is the key frame so in this case don't just select the track points but select the attach points of the track points always the property with the keyframes on it hit key tweak and you see that we filled in here now these attach points and now you can see that the attach point has lost its drifting here okay it now moves according to the T and of course in the same way you could also adjust here this feature center this rectangle instead of this attach point or whatever other property you like another thing that you can also modify our masks and I show users first in a little abstract example and after I show you a real application like correcting a rotoscoping or expanding your masks so the abstract example says follow here you see I've got a mask and the mask shape is animated over time so it moves and deforms and all this movement and deformation is done with these keyframes here over our mask shape in German mask and thought and now if we want to modify it at certain point in time let's say we want to modify it here let's again make a duplicate slaves this year copy and let's say we wanted the duplicate at this point here let's say have some heart shape let's give it another color to distinguish it from the original and I lock the original mark such that I don't accidentally move the original let's say we want here at this point some kind of heart like shape something like this okay now of course if we leave all the keyframes around this frame that we've now manually adjusted already in the next keyframe before and after year the heart shape disappears but every now elite here these intermediate keyframes the heart shape slowly develops okay but if you compare it to our original mask the new mask doesn't perform the movement of the original okay because of course we've just deleted all the keyframes here in between so what we can do now is select pass a mask shape of the copy end of our original mask and hit key tweak which makes this deformation and movement of the original mask applies it also to the copy but takes into account that you have here this hard hard shape and that it should slowly develop from here to there and again from here to there it should disappear so again before you see the heart shape develops but all the movement of the red mask is completely ignored and now we add key tweak and now you can see that's a new mask again starts here to develop this heart shape but also takes into account all the keyframe data of the red mask okay so you can also modify your animated masks using key tweak by modifying some keyframes by hand and leaving the other keyframes to modify be modified by key tweak okay so let's now come to a more practical example we've got here the scene with this car and in the scene we replaced our background okay so the original background was like this and now we just replace the background by a picture and in order to such that the car is not covered by the background we had we prepared this mask here and now the problem that we want to consider is that this mask is not yet perfect so if you see here I introduced some error and I introduced a quite big error search that is easy search that it is easily visible for you so usually the errors you want to correct are probably smaller but just for the sake of example what we now want to do is to correct this error here so let's first look at a preview so you see that at the beginning here no problem exists and now if you look closely here you see that the mask gets too large and parts of the old background are showing through and this problem is increasing is getting larger and larger until about this point and then it is again slowly disappearing so it's over a larger area of time the problem exists and so what you usually had to do is to fix the mask and each of the set keyframes and you can see that we've got a keyframe here on any frame on every frame so this would be quite a lot of work okay here you can see again the error okay what we do now is again that we just duplicate our mask okay and let's do the duplicate red to distinguish it from the original and I also lost the original such that I don't by accident lock modifies the original so now I first search the position where the error starts and here everything seems to be correct and now it's getting slowly off so this is maybe the place in time where the error starts and oops so in the key frames of our copy I delete all key frames before because in this area we don't want any change and we keep this first key frame where the error begins and now search for the position where the error is maximal that is maybe yeah maybe around here and then we delete all the key frames here in between and after until the position when the errors completely gone so maybe until about here so all key frames in between are deleted and the key three key frames after we also don't want to change so we can in principle also delete them you can yeah basically it doesn't matter for the key frames at the end or at the beginning it doesn't matter whether you keep them or not if the first key frame and the last keyframe here if you don't change them you can delete the keyframes here or not it doesn't matter what we are going to adjust now is here this key firm in the middle just to correct our arrow like this okay and now again we hit a key tweak and now in this case now we can decide whether we want to modify our original mask or insert the key frames and our copy basically it doesn't matter so I keep here just fill duplicate select zero I have to unlock this select our original car mask and our duplicate hit key tweak and now here is a new key frames of the mask are generated and you can see now that in the red mask the error is gone in all the keyframes okay so by just manually adjusting one of the keyframes and of course you can also decide to adjust manually two or three key frames or whatever kind of key frames all the keyframes that you delete are automatically tweaked by key tweak another thing that you can do now with masks is for example to do some non uniform mask expansion so if you want for example this mask here to be enlarged what you can do usually is to go to the properties of your mask and to use this mask expansion or the Drummond mask on of item to enlarge or to reduce the influence of your mask or the range of your mask but this is always uniformly meaning if you've got here a distance of let's say 50 pixels and you've got here also 50 pixels and you want if you wanted to have be non-uniformly you can't do it that easily but you really have to adjust each keyframe separately what we now can do is that we adjust only one keyframe by hand to expand our mask or for example also two keyframes and then the expansion in between will be automatically calculated so let's get rid here of our original mask and continue with the red masks that we've corrected and now let's say we want another one duplicated and makes us for example green so now we expand our green mask by well first again we lock our red mask such that we don't by accident by accident modify it and now expand our green mask as we like it so for example quite a bit on the top and a little bit on the right a left and little bit on the right and for example no expansion at the bottom and so we apply this and delete all other keyframes we only maintain this one keyframe okay and if you now use T key tweak to code to generate the other keyframes then the modification of this one keyframe meaning meaning this enlargement so select again the mask shape also modified and us original and now we've got only one keyframe hit Keith week and now this modification of this first keyframe is translated to all the others and you see that this expansion is just kept and maybe this looks now a little bit strange because our car is getting smaller and so we maybe also want the expansion to get smaller okay so this is no problem you can do this also now we've got a constant expansion but if we don't want this I undo our key tweak and now go to the last key and also adjust our expansion there so we copy the last keyframe from our original mask cut and go to our mask path of the copy now you see that the green mask is at the end exactly again as a red one we expand it again at this keyframe as we like I lock the red one such that we don't move this by accident so let's say at the end the expansion should be something like this okay now the green mask has two key frames one at the beginning and one at the end and in between now all the interpolation is completely wrong of course because we only have these two key frames and no key frame set in the middle and so we again select our original mask and as a mask pass shaped mask shape of original mask end of our modification and let key twig fill in the key frames in between and now you can see that the expansion correctly also scales with the shape of the car or with the scale of the car because we have set the last and the first key frame as we wanted and in between it is nicely interpolated so these are a few examples what you can do with key tweak and I hope you enjoy using this tool and if you've got any feedback any questions left or whatever don't hesitate to contact me
|File Size: 280 KB||Downloads: 227625|
|Added: Mar 8th 2017||
User rating: 3.6
Company: Travis Krumsick - -
|Supported Operating System: Win 2K, Win XP, Win Vista, Win 7, Win 8, Win 2003, Win 2008, Win 10, Win 10 64 bit, Win NT|